Business, Economics, and Finance. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. 3rd level is. If there was a way to more bard than paladin yet remain able to defend the party that would be great. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. You end up with the same amount of skills, just fewer choices for the fist two. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. If you do #2, any of those options are good. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. Best Baldur’s Gate 3 Tiefling background. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. Ill share what I would like to do and would appreciate suggestions for build. 1. 1. Bards are great soloers and great in groups, but are a LOT of work to play. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. It does focus on Healing. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Daeths • 2 yr. (into a party not a dungeon) Paladin is the best class, imo. You end up with the same amount of skills, just fewer choices for the fist two. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Bards have a shield they can give every 18s for 25% hp but only 1m around them. As to when to multiclass…It depends on your campaign and what you want. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Also take Disguise Self and Friends. There are a few nice builds for Bards: Classic vanilla bard. Baldur's Gate 3 companions. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Jul 25, 2015. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Bard all the way. 3. I will play a paladin, with multiclass to sorcerer or warlock. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. A dwarf crouches behind an outcrop. The Druid surprised me with their spell selection and the natural recovery ability is fire. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. Bards and Sorcerers for that reason, are one of the best multiclass combos. Very nice. You might be able to go 5 paladin to get extra attack and then bard. Plus sorcerers gain sorcery points they can trade for even more slots. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. With Paladin, it’s mostly buffing yourself up and hitting things. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. Annoyingly. I do like the idea of Bard with the Noble background though. So, perhaps the enchanter is the choice. Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Add a Comment. Bard. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. But after seeing the party make-up, I think we need more front-line and healing capabilities. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. ago. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Jack of All Trades boosts otherwise lackluster initiative. You do not need to be a bard to have a connection to music. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. Sorc is a better spellcaster, but bard will give you his perfomance buffs. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. • 27 days ago. #9. They deliever best depending on what theme you desire. They have the upper body of a human but the goats and the lower body of their animal counterpart. Put the 16 in cha and the 15 in str. 5e Bards are much more than entertainers. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). This comment answers your question well. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. Until then, you're a standard S/V Bard. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Paladin gets extra attack which is way too valuable to delay. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Paladin is another half caster. 3. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. Feels like you should be able to replace a redundant extra attack with an ASI. You will miss high tier spells for stronger. Jack of all trades, expertise, inspiration, and the bard college feature. 3. Asi is every 4 levels. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Paladin is easier to play, but more "boring" to some people. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Paladins are generally better at surviving damage. The character is a Paladin 8 Lock 3. ago So as fate would have it, a member of my party really wants to play Bard now. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. Then focus Bard until you get Font of Inspiration at Bard 5. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. Now we have a +3 for all spells and weapon rolls. Daryl Aug 20 @ 10:03pm. Lore Bard fits well with the personality concept because of Cutting Words. Also take Disguise Self and Friends. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. It's resolvable a few different ways. Murder hobo The former feels like a much more interesting playthrough than the latter. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. A sorcadin alone is pretty viable too, at least at high levels. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Warlock and Sorcerer are more popular options, but Bard isn't bad either. He is a melee fighter with a Luck blade. A bard/monk/paladin with Ascetic Mage and. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Both are good tanks. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. If they're wielding sword and shield then they definitely aren't using a musical instrument as an arcane focus, and they can't use their holy symbol on a shield for their bard spells. #3. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. Feats: magic initiate: wizard and magic initiate: warlock. Full build. My mind went to Sword Bard 10. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Business, Economics, and Finance. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. Alternative traits:Ranger, Paladin, and Bard Spells. Exactly. If you're only doing a 3 level dip in Bard, Swords. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. So there's not much point to an even split between bard and paladin; you're just watering down both classes. The class. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). Other than that, whatever you like. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Rogue and paladin are two more classes that might struggle on a roleplaying level. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Tieflings would suit an Outlander, Hermit, Urchin, or. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. Amazingly fun build. ). Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. I do like the idea of Bard with the Noble background though. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. I had the first level in Paladin for. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. Lore just makes you better at supporting, Glamour lets you bedazzle and manipulate your foes. He has to behave in a manner that is worthy of his hammer Mjolnir. 3. For context, my character is a Leonin Lv. The Oath of Ancients paladin is all about nature and the arts, it seems. That said, a single level of cleric is really nice for. #1. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Paladin’s Aura is just that good that it’s worth delaying spells for it. Paladin on the other. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Bard Multiclass – Paladin 2/Bard 10. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". The paladin gets better early nonscaling abilities. You want to remind the dungeon master that there are no paladin codes against partying like it’s a fantasy tavern and you’re the bard. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Full spell progression plus psychic damage on a good number of hits is solid. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. superninjimmy. They are not the bards of Dorkness Rising. 1. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). For context, my character is a Leonin Lv. A Halfling Bard is not just a musician, mind you. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin. Eladrin: Great ASI array and the misty step's. Shield of Faith. So like a mutant half orange half apple, an oppal, or an arange. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. After that, just go Bard the rest of the way. You can play another Charisma class and still play vastly different from a Bard. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. their magic comes from music itself, like the magic is inside of all music and songs. You might be able to go 5 paladin to get extra attack and then bard. IF you're going Dex, this is probably the way to go. All 3 supports are accepted and the preferred one depends on whoever is creating the party. Extra Attack means you have two chances to hit. I was wondering what everyone thinks about this multiclass combination. The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Like, at all. Dueling Fighting Style with rapier/scimitar and shield. A Halfling Bard is not just a musician, mind you. All pally mcs have the same breakpoints. I went conquest paladin/lore bard. Paladin 2 into Bard X is another one that is better saved for a high level start. From Bard, you've got Magical Secrets, which are also excellent. Lvl 2: Hexblade for Hexblade. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. I started playing by rushing into combat but am gradually acting like more of a caster. Which is more damage without question. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. First, correct me if this seems like a lore breaking idea of the oath. Level 6: Bard 5. There isn't much more to say about it than that. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. Preserve Your Own Light. Bard and Sorcerer both seem like strong ways to finish out the build. I am thinking about multiclassing into a Bard at some point. Cleric - excellent AOE damage, plus some utility and high-level healing spells. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. So if you don't want to play a tank just play whatever Bard you want. ago. ago. What you gain by selecting the. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. Paladin has basically three break levels: 2, 6 & 11. Typically, Paladins stick to a moral code prescribed by the deity they follow. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. The combination yields 24d8 extra total smite damage per day. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. You end up with the same amount of skills, just fewer choices for the fist two. Dualing fighting style from swords bard. Paladin/bard is very viable. ago. ago. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. SK better than Paladin for soloing with Snare/Fear/FD. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. Bardadin - Paladin Bard Build. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Paladin Lvl 1 with the Shield Master feat. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. He trades off some early level efficacy for a mid to late-game punch. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Counterspell is always good. Recommended Ratios. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. I went conquest paladin/lore bard. Bards are damn good. See more posts like this in r/BG3Builds6 Paladin / X Bard. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Bard gives lots of utility, spell slots, and unique attacks. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Take your 3 Bard (Swords) levels. I'm considering going Sword Bard til 6 then respecing into this at level 7. Paladin on the other hand gives the most awesome attack - Divine Smite. The combination yields 24d8 extra total smite damage per day. 15 temporary hp and 15 damage when we get hit. Going with these two classes provides perfect synergy. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. So I've got a Paladin 5/Bard 4 right now in a current campaign. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin isn't weaker than Bard nor vice versa. Your party can benefit a lot from the "battlefield control. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Some heals, okay shields. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Because bards get full spell progression, I'd likely lean towards full bard after L6. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. This allows the new paladin abilities to augment the sword bard. You can play a spell casting bard that does support, damage, or a bit of both. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Bards are A+ support characters. You end up with the same amount of skills, just fewer choices for the fist two. Paladin Ifrit Bard Of Serenrae. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. you get your Extra Attacks set before you worry about Smites. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. You will get Smite early, extra attack will be delayed until 8 tho. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. Barbarians are generally better at dealing damage. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. You end up with the same amount of skills, just fewer choices for the fist two. Paladin / Cleric (Image Credit: Maven (Chris C. Shadow Touched - Invisibility is great, but I am not sure what other spell I would. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. However, I think the other benefits of Warcaster make it valuable too. This is why a lot of people 'water' down bard with stuff like Sharpshooter. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Bards get more spells, and the College of Eloquence abilities are all perfectly. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. That's most of the best bard features right there. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. A lot of people have recommended Paladin because they’re tough and go well with the Bard. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Paladin’s Aura is just that good that it’s worth delaying spells for it. Post by redwullf » Fri Aug 19, 2011 3:36 am. You get an extra skill. Barb 5 -> paladin 4 -> barb x. As for race, i am torn. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. And Bard/Sorcerer fuels smites while also building your out of combat kit. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. The problem there is you wouldn't get spirit guardians and fireball until level 11. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. They both do the same thing with slightly different focus. Looked around the table one game and every spell caster had a spell DC of 11 or less. Sword bard gives extra attack. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. They’re my two. Paladins are also a bit more group oriented, with their auras and channeling and healing. You get sword maneuvers and a lot of useful spells from bard. Imo this is most fun merger of the two classes. IUSUZYSANA • 3 min. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. • 4 mo. Johnson and Ra's Al Ghul.